Post by Plasma on Jan 15, 2013 17:59:45 GMT -5
SY KAH
"Destiny is no matter of chance. It is a matter of choice. It is not a thing to be waited for, it is a thing to be achieved."
-William Jennings Bryan-
-William Jennings Bryan-
THE BASICS;;
NAME: Sy Kah
AGE: 18
SEX: Female
SPECIES: Rimborian
HOMEWORLD: Rimbor
CODENAME: Plasma
ALIASES: Hot head..
AFFILIATION: Vigilante
STATUS: Trying to decide whether or not to join the Legion Cadets...
CANON: No
PLAYBY: Megurine Luka from Vocaloid
THE GOOD STUFF;;
UNIFORM
PHYSICAL DESCRIPTION:
Slender and fairly tall, Sy is literally a head above the rest, and perfectly curved in all the right places. She is muscular, but not so much that she looks odd for her age; her mucles are string, but defined gently. She just looks as if she works out a decent bit. Her eyes are a light blue, much like a clear sky without a single cloud. Her skin is like snow, making the colors of her hair, uniform, and eyes stand out even more against her. It looks flawless and doesn't have a single freckle on it, but after being in the sun for a while, her skin can grow a light beige and small scars can be seen pot marking her skin. Her hair is long and flowing, nearly reaching her knee, but what is quite odd about her hair is the color. It is naturally light pink, pure and without a difference in color throughout.
As an everyday outfit, she wears anything stylish, but mostly very short shorts and a sparkly tank top. She loves brightly color clothing, anything that is an eyesore and attracts attention. An important part of her wardrobe is that everything must be able to move easily in any direction and allow her unlimited control of her body. As for shoes, she always wears a cute pair of either pink or blue boots.(If you haven't guessed by now... Pink and blue are her favorite colors)
Her uniform is a red leotard with built in long sleeves that are a bright yellow. Her neck is wrapped in orange, and there is a yellow line along the top edge of the red part of her uniform. There are straps above her red boots, with a three bold lines of color matching her uniform; yellow, orange, and red.
PERSONALITY:
Normally, Sy is a fairly approachable person, kind and almost always smiling. She is a socialite at heart, enjoying parties and hanging out with other people, whether she know them or not. Making new friends is a favorite pastime of hers, but often times her dominating personality can chase other people off.
Around strangers, Sy can be a little oppressing, asking questions and working her way into their life as she talk to them. She always tries to find out as much as possible about a foreign person and can be quite nosy and annoying. Around friends, she is a bouncing ball of joy and the will to party all wrapped up in one. She can get wild and very physical, a cuddler and a hugger at heart.
She tends to be rather brutish and violent when she notices people staring at her for too long. It registers as a threat in her mind, and she almost always drops off the deep end. She throws things, people, and becomes a violent ticked off mess. She was born with a hair trigger temper that never fails to show its ugly head somehow.
When alone, with no-one around, or when called out on a mistake, Sy'kah is quite mellow and solemn. She doesn't speak much or act out, and seems to have drawn herself within a shell. She fears being alone or disliked, because she thinks people will not be able forgive her or love her again.
POWERS AND/OR ABILITIES:
Ionikinesis- The ability to create and manipulate highly ionized gas. She can create, generate, and manipulate all forms of plasma, including fire, electricity, solar flares, and light. Some have mastered this ability can use it for almost any situation, creating anything they need, but Sy is far from completely mastering this.
Magnekinesis- The ability to control and/or generate magnetic fields. Users can generate, control and manipulate magnetism in all its forms, both natural (magnetic materials/ferromagnetism) and organic (generated by the electric currents of living beings). User can affect any matter that is magnetic (iron, nickel, cobalt and their alloys, some rare earth metals, naturally-occurring minerals such as lodestone) manipulating and controlling them as they will and indirectly use them to manipulate other things. This allows her to control the plasma she generates and allows her to fly.
- Magnetic Levitation- The power to levitate/fly through magnetic force. A method of Flight and sub-power of Magnetism Manipulation.
- Metal Manipulation limited to only to what metal she turns into plasma.
- Organic Manipulation limited to only being able to hold a body still for up to two minutes or cause it to move in whatever way she like for one. Her control over the other can be broken much more quickly if the other is stronger physically than she is, this causes a greater strain on her powers.
WEAKNESSES:
Pride- Sy holds herself a head above the rest, always wanting to be the center of attention, the person people want to know and be around. When she isn't surrounded with attention, she deflates, and becomes temperamental. This causes her to make rash decisions to get attention again, which can be both troublesome and dangerous to herself and those around her.
Vulnerable- She is as vulnerable to attacks as any normal being. She can be shot, stabbed, and easily beaten. But thankfully she is smart enough to not let that happen... Or she hasn't allowed it to happen yet in a bout of anger....
Trusting- When she makes a friend, or a boyfriend, she throws herself into them, heart and soul. She has had her heart broken many a time like this, and she still has yet to learn from her mistakes. Someday this could prove fatal.
Power Limitation- She can only use her powers so much before she becomes exhausted. She can use her powers up to full strength for up to an hour before she starts to show weakness. If she uses her powers all up, she has to rest for up to four days to fully regain all her power. She also is limited to produce plasma up to an arm's length away from her body, and said plasma can only cause burns to the opponent, depending on how long the opponent is exposed. Less than thirty seconds: First degree. A minute: Second Degree. A minute and a half: Third degree.
Brash- She doesn't think before she leaps, preferring to beat first and ask questions later. She has made a lot of enemies this way, but still she hasn't learned from it.
Hair- Having such long flowing hair does not come without its downfalls. Often times it can get caught or tangled on something, or even an enemy can grab her by her hair and yank her around. It is dangerous, but she likes it this way. Sy thinks this makes her look cool.
GOALS: When she was attacked by a gang, she decided to protect those that couldn't protect themselves like she could.
HISTORY:
Born to a very poor family living in the slums of Rimbor, her entire life revolved around where her next meal would come from, that is until her parents gave her away to the city orphanage. They could barely take care of themselves, even with her dad working in the nuclear plant night and day, but with the cities many advancement programs, they knew she would have a better future. At the young age of five, she was enrolled in the city's schooling program, she herself scorned for her rough background and poor attire.
In one of these many incidents in where the other children made fun of her and the other orphans for their poor attire, something inside Sy snapped. She charged her opponent, tackling them to the ground, not letting them up, and punching and hitting them till their blood decorated the ground and her pale fists. She didn't stop until she was pulled away by the teacher, and she wasn't messed with ever again.
At the age of eight she was labeled with her very first nickname, Hot Head, but this a nickname only known by her teachers and classmates. She drove herself into her studies, learning as much as she could about other worlds and ancient heros. When she declared at a young age that she would someday become a hero, her teacher and the other students laughed in her face. She hardened her heart to them, and tried to do her best to close herself off from them as she progressed.
Then again, in the back of her mind, how could a pathetic weakling like herself be of any use to the world? How could she be a hero? As she spiraled into a uncontrollable depression from the age of 10 to 14, knowing her dream could not be possible, she became very foolish, and began taking the wrong way home one afternoon. This became a daily past time, she testing fates patience with her haughtiness until fate had no more symphathy. She was ambushed by a gang, and when she thought that she just might be raped and die for what little money in her pocket, a warmth spread down from her brain through her entire body and she suddenly felt so very powerful despite having felt so weak for so long...
Then, she fought back and marveled at her new powers, the way she could hold the burning power inside of her and even let it out, but how those gangsters couldn't even stand being close to the heat. It seemed that this was a long dormant mutation caused by her father working for so long unprotected properly in the nuclear plants. Nevertheless, she won, and with her new powers, she trained herself in becoming a vigilante.. Even if it was illegal.
She took classes in martial arts at school, as a way to protect herself, and when in her secret hiding place, she trained more with her plasma. She learned to to guide the plasma along with her kicks and punches, making her attacks even worse and more destructive. It was there in the cold of the small abandoned warehouse on her 16 birthday that she created her uniform.
She focused on fighting gangs in the dark of night, doing her best to foil their attempts at extending their greedy paws into other lives. Whether it be thwarting a robbery, tearing up one of their hangouts, to saving others from her experience, she did everything she could to fight back. However, she never did escape unscathed from all events. Many a time, she received bullet and knife wounds, and though you can't see it while her skin is pale, wait till she tans..
She couldn't let what happened to her happen to other innocent people. But after a while of barely escaping the law, and figuring out that her disastrous fighting style was doing more harm than good, she has decided to jump out of the vigilante pool and swim with the big fishes; the newly organized Legionnaires. But when she is going to join up is the real question..
THE NITTY-GRITTY;;
SCREENNAME: Ally
Time spent roleplaying: Here: None. Everywhere else: approximately seven to eight years.
Other Characters: N/A
RP Sample:
Pink hair waved like a flag in the wing, curling and uncurling as the slim figure dangled her feet over the edge of the rooftop. Her long legs swung back and forth, their glistening boots gleaming blood red with the light of the sunset. She was alone here, and here people couldn't bother her or hurt her up this high.
She sighed and took a bite of her sandwich, her blue eyes narrowed as she stared off into the sunset. Normally she would be out with friends, having fun and playing around. But this afternoon, she had a bad feeling... A feeling of a cold promise of an attack.. Of a chance to play with fire again.
She smiled, and slipped her feet underneath herself as she waited for the sun to finally set, and the monsters to sneak out. Sy'kah frowned at the memory of those grabbing hands, that had nearly killed her once, and what she was doing now. She was protecting people from those harmful hands.
Then a light began to sweep over the fully darkened roof, and she ducked away, hiding on the edge of a ledge. She sucked in a sharp breath and cursed as the law passed her over, sparing her for another night. She shook her head as hid there, balanced on the edge. She couldn't keep up this facade; she had no other choice but to go to the Legionnaires office as soon as she possible could. There, she could help these people without breaking the law.